#pragma once

#include "game_engine.h"
#include "objects/campaign.h"
#include <string>

class GameplayState : public GameEngine::GameState
{
public:
	GameplayState(GameEngine& owner, Game::Campaign& campaign);	
	void draw();
	void update(const int msPassed);
private:
	Game::Campaign& campaign_;
	void updatePlayer(const int msPassed);
};
